In the right situation though she is a game-saver. My Comment: That little clause of only being able to provide resource for space programs once each is the killer here, other wise she'd be an easy S. Passive: New Location upgrades that provide Support or Comfort of Living provide +2 Support per Turn. Provide 3 random Resources in each of your Space Projects. However everything else she does is simply outstanding. My Comment: Sewage Plant is meh and very situational. Passive: Removing a Rock provides +1 Titanium. Construct Sewage Treatment Plant for free. Regardless, each ability compliments the other perfectly, since the amount of Power you have will dictate which one you will want to use and they are both excellent. In fact, probably the best early game leader you can draw? His 2nd ability is very good and offers a lot of Power saving precisely when you need it, but comes with a hidden opportunity cost in that you didn't get to use the first ability (hence saying the Station is free is not really true). You will only see Thomas in the early game though (I assume the game stacks the deck), so he is guaranteed amazing. My Comment: This is essentially the early game version of Arthur above. Passive: Increases your Silicates production by 1 for every new 3 Silicates you start producing. Mine 5 of that Resource, with a bonus of +1 for large deposits and +2 for gigantic deposits. 2nd ability is reasonable but situational. My Comment: Oh so good at sorting out your resource shortfalls and allowing you to build whatever you want to build next REALLY fast. Passive: Increases your Tritium Production by 1 for every new 2 Tritium you start producing. Mine 10 of that Resource, with a bonus of +1 for large deposits and +2 for gigantic deposits. My Comment: Very situational and very tricky to use well but a powerhouse if you can make her work. Passive: When you found a new City, gain +5 Support per Turn if it is the first City in its Climate Zone. Convinces the Population of a City that Mars should become Independent. Research all Projects suggested this Turn for free. My Rating: Early to mid-game = S Any later than that = B However, the 2nd ability is garbage and you should never use it, as tapping a Water node with a Mine is almost always stronger than adding to Ocean. Food is the king resource in the game as it facilitates everything you do. My Comment: This leader's strength depends hugely on when you are offered them. Passive: Increases your Nitrates production by 1 for every 3 new Nitrates you start producing. Convert a not-owned Water deposit into Ocean. Let me know if I missed anyone and also where you disagree with my rating. Also, some leaders have 2 ratings because their power varies wildly depending on when you get them offered to you (early vs lategame). I've omitted the Explore ability since they all have it.
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